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Metroid Evolutions - MG16 Palette

I re-imagined the Metroid II antagonists with my MG16 palette, and the poses are based on the in-game sprites. I had great fun working on the design continuity and on the different material effects.

Left to right: metroid, alpha metroid, beta metroid, zeta metroid, omega metroid

Left to right: metroid, alpha metroid, beta metroid, zeta metroid, omega metroid

Following the other evolutions, I wanted to do the Queen justice.
Had a lot of fun experiementing with textures.

Following the other evolutions, I wanted to do the Queen justice.
Had a lot of fun experiementing with textures.