Hello!
I'm Chris. I'm looking to work with video game developers. Started professional work in 2018, with over a decade's experience in pixel art. As an active member in pixel art communities since then, I have been able to compile a vast iconography for this medium, and knowing the many idiosyncrasies of its visual language.
Thanks to my MFA in Visual Arts, which I graduated in 2017 with the highest honours, I'm very familiar with fields such as Aesthetics, Design, Contemporary Art and Philosophy, which have helped me build a conceptually and visually rich practice.
I've used Aseprite, Pro Motion NG, and Photoshop to make sprites, for platforms ranging from Commodore 64, NES, Gameboy, ZX Spectrum and MSX.
I can apply all this know-how to your needs: I strive to deliver versatility, efficiency, and quality pixel art assets, tailored specifically for your projects.
Enjoy browsing my portfolio, and I hope to hear from you soon!
I was commissioned by Foresters Studio to make some pixel art assets to use in two music videos, linked below.
魚丁糸 oaeen【漂浮 Floating(Soda Version)】(魚版)
https://www.youtube.com/watch?v=aHmY4rBSbxA
魚丁糸 oaeen【遊樂 Amusement】(魚版)
https://www.youtube.com/watch?v=vufjihmcDxw
As a background artist, I've been assigned to work on translating the concept and production art into pixel art assets for Retroware's latest game, "Toxic Crusaders". I've been making backgrounds and various props for the games' stages.
I worked on some pixel art portraits in the DOOM style for Bitmap Books.
I was working on some extra character skins and portraits for the Iron Meat game, which required me to follow concept art and pixel art style guidelines which were given to me.
I worked on Wozzy Games's Plague Breaker as a Lead Artist.
I was in charge of art direction, and of making most of the pixel art assets, excluding some icons.
I worked on overhauling some backgrounds and boss sprites for KaPa Ent's shoot 'em up, Buzz Kill Zero.
I made all the graphics for the C64 port of LUEGO LU3GO STUDIOS' Nogalious games, which includes tilesets, sprites, animated as well as static. It was a great experience for which I had to adapt and be versatile, in order to fit the restrictions and fill the needs of the game. I enjoyed re-imagining the original game's levels for the C64, because I tried to make it coherent - I am particularly pleased with the final level's design, which is now less a castle and more a gothic cathedral.
I was the pixel artist who made a graphics rehaul of the protagonist's sprites for Tänzer, Mikael Tillander's Megadrive game.
The biggest challenge was to make the character feel dynamic in few frames, and making its appearance more consistent with the game's art.
As the name implies, Flappy Froggy is a small app by Andrei Cioara inspired by Flappy Bird, and very similar in game mechanics.
I had a short deadline and the required assets were few, so it was a quick job. I designed the frog character, then got to work on the tileset and the character's animation.