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Chris Kelsall
Chris Kelsall
Freelance Pixel Artist
Gouvieux, France

Summary

Hello!

I'm Chris. I'm looking to work with video game developers. Started professional work in 2018, with over a decade's experience in pixel art. As an active member in pixel art communities since then, I have been able to compile a vast iconography for this medium, and knowing the many idiosyncrasies of its visual language.

Thanks to my MFA in Visual Arts, which I graduated in 2017 with the highest honours, I'm very familiar with fields such as Aesthetics, Design, Contemporary Art and Philosophy, which have helped me build a conceptually and visually rich practice.

I've used Paint, Paint.NET, Grafx2, Aseprite, Pro Motion NG, Photoshop, as well as Game Maker to make sprites, for platforms ranging from Commodore 64 to MSX.

I can apply all this know-how to your needs: I strive to deliver versatility, efficiency, and quality pixel art assets, tailored specifically for your projects.

Enjoy browsing my portfolio, and I hope to hear from you soon!

Skills

Pixel ArtCharacter DesignCharacter AnimationEnvironment DesignDrawingTilesetsColour Palettes

Software proficiency

Photoshop
Photoshop
Aseprite
Aseprite
Paint.NET
Paint.NET
Inkscape
Inkscape
InDesign
InDesign
Blender
Blender

Productions

  • Bkz cover
    • Video Game
      Buzz Kill Zero
    • Year
      2019
    • Role
      Pixel Artist
    • Company
      KaPa ENT
  • Cover
    • TV Production
      How 8chan Became The Worst Place on The Internet | VICE News Tonight Special Report
    • Year
      2019
    • Role
      Pixel Artist
    • Company
      VICE
  • Nogalious cov
    • Video Game
      Nogalious
    • Year
      2019
    • Role
      Pixel Artist
    • Company
      LUEGO LU3GO STUDIOS
  • Tanzercov
    • Video Game
      Tänzer
    • Year
      2019
    • Role
      Pixel Artist
    • Company
      Mikael Tillander
  • Flappyfroggysplashscreen
    • Mobile Game
      Flappy Froggy
    • Year
      2014
    • Role
      Pixel Artist
    • Company
      Andrei Cioara

Experience

  • Nogalious (Commodore 64 port) at LUEGO LU3GO STUDIOS
    January 2019 - Present

    I made all the graphics for the C64 port of LUEGO LU3GO STUDIOS' Nogalious games, which includes tilesets, sprites, animated as well as static. It was a great experience for which I had to adapt and be versatile, in order to fit the restrictions and fill the needs of the game. I enjoyed re-imagining the original game's levels for the C64, because I tried to make it coherent - I am particularly pleased with the final level's design, which is now less a castle and more a gothic cathedral.

  • Tänzer at Mikael Tillander
    November 2018 - December 2018

    I was the pixel artist who made a graphics rehaul of the protagonist's sprites for Tänzer, Mikael Tillander's Megadrive game.

    The biggest challenge was to make the character feel dynamic in few frames, and making its appearance more consistent with the game's art.

  • Flappy Froggy at Andrei Cioara
    January 2014 - January 2014

    As the name implies, Flappy Froggy is a small app by Andrei Cioara inspired by Flappy Bird, and very similar in game mechanics.

    I had a short deadline and the required assets were few, so it was a quick job. I designed the frog character, then got to work on the tileset and the character's animation.