Website powered by
Chris Kelsall
Chris Kelsall
Freelance Pixel Artist
Kaohsiung, Taiwan

Summary

Hello!

I'm Chris. I'm looking to work with video game developers. Started professional work in 2018, with over a decade's experience in pixel art. As an active member in pixel art communities since then, I have been able to compile a vast iconography for this medium, and knowing the many idiosyncrasies of its visual language.

Thanks to my MFA in Visual Arts, which I graduated in 2017 with the highest honours, I'm very familiar with fields such as Aesthetics, Design, Contemporary Art and Philosophy, which have helped me build a conceptually and visually rich practice.

I've used Aseprite, Pro Motion NG, and Photoshop to make sprites, for platforms ranging from Commodore 64, NES, Gameboy, ZX Spectrum and MSX.

I can apply all this know-how to your needs: I strive to deliver versatility, efficiency, and quality pixel art assets, tailored specifically for your projects.

Enjoy browsing my portfolio, and I hope to hear from you soon!

Skills

Pixel ArtBackgroundTilesetsCharacter DesignCharacter AnimationEnvironment DesignDrawingColour Palettes

Software proficiency

Photoshop
Photoshop
Aseprite
Aseprite
Pro Motion NG
Pro Motion NG
GraphicsGale
GraphicsGale
Inkscape
Inkscape
InDesign
InDesign
Blender
Blender
GrafX2
GrafX2

Experience

  • 8-Bit Graphics for oaeen Music Videos at 人森工作室 Foresters Studio
    Kaohsiung, TW
    February 2023 - February 2023

    I was commissioned by Foresters Studio to make some pixel art assets to use in two music videos, linked below.

    魚丁糸 oaeen【漂浮 Floating(Soda Version)】(魚版)

    https://www.youtube.com/watch?v=aHmY4rBSbxA

    魚丁糸 oaeen【遊樂 Amusement】(魚版)

    https://www.youtube.com/watch?v=vufjihmcDxw

  • Toxic Crusaders at Retroware
    June 2022 - Present

    As a background artist, I've been assigned to work on translating the concept and production art into pixel art assets for Retroware's latest game, "Toxic Crusaders". I've been making backgrounds and various props for the games' stages.

  • I'm Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 at Bitmap Books
    August 2022 - August 2022

    I worked on some pixel art portraits in the DOOM style for Bitmap Books.

  • Iron Meat at Retroware
    May 2022 - July 2022

    I was working on some extra character skins and portraits for the Iron Meat game, which required me to follow concept art and pixel art style guidelines which were given to me.

  • Plague Breaker at Wozzy Games
    Canada
    March 2020 - September 2021

    I worked on Wozzy Games's Plague Breaker as a Lead Artist.

    I was in charge of art direction, and of making most of the pixel art assets, excluding some icons.

  • Buzz Kill Zero at KaPa Ent
    US
    December 2019 - February 2020

    I worked on overhauling some backgrounds and boss sprites for KaPa Ent's shoot 'em up, Buzz Kill Zero.

  • Nogalious (Commodore 64 port) at LUEGO LU3GO STUDIOS
    ES
    January 2019 - March 2019

    I made all the graphics for the C64 port of LUEGO LU3GO STUDIOS' Nogalious games, which includes tilesets, sprites, animated as well as static. It was a great experience for which I had to adapt and be versatile, in order to fit the restrictions and fill the needs of the game. I enjoyed re-imagining the original game's levels for the C64, because I tried to make it coherent - I am particularly pleased with the final level's design, which is now less a castle and more a gothic cathedral.

  • Tänzer at Mikael Tillander
    November 2018 - December 2018

    I was the pixel artist who made a graphics rehaul of the protagonist's sprites for Tänzer, Mikael Tillander's Megadrive game.

    The biggest challenge was to make the character feel dynamic in few frames, and making its appearance more consistent with the game's art.

  • Flappy Froggy at Andrei Cioara
    January 2014 - January 2014

    As the name implies, Flappy Froggy is a small app by Andrei Cioara inspired by Flappy Bird, and very similar in game mechanics.

    I had a short deadline and the required assets were few, so it was a quick job. I designed the frog character, then got to work on the tileset and the character's animation.